Showing posts with label List. Show all posts
Showing posts with label List. Show all posts

Friday, 7 January 2011

Top Five British Video Game Innovations


For Queen, Country, and Cartridge.
What have the Brits done for video gaming?

In the globalized world of video game industry, it's increasingly difficult to say that a game is from any given country, considering the decentralized and open marketplace that currently makes up the video game business. With developers working from studios in all corners of the globe, the days of “English” games or “American” games are over. Looking back on the history of gaming, though, our friends across the pond have provided us with quite a few innovations and great games. In honor of their advances, today, we count down the top five video game developments to come out of Britain.

  1. Isometric 3D

    It may seem hard to believe, but there was a time when rendering in full 3D was a amazing thing. Yes, back in the stone age, in the year 1983, Ant Attack for the ZX Spectrum computer was the very first game to feature a fully rendered 3D game in an isometric perspective. While that might not seem like a big deal, if you think of the games that have followed in Ant Attack's footsteps, the game's import starts to come into perspective. Everything from Age of Empires to Diablo owes a debt of gratitude to Sandy White, the programmer behind this gem. It may not have lined his pockets, but Ant Attack certainly cemented his place in video game history.

  1. Starfox on the SNES
“Wait,” you may be saying, “Starfox is a Nintendo game, right?” You would be correct; Starfox was developed by Nintendo, but it never would have been possible without a little British company called Argonaut. The SNES by itself would never have had the processing power to deliver the polygonal goodness of Starfox, it was only through the power of the Super FX processor chip created by Argonaut that Nintendo was able to release Starfox in 1993. Other games featuring incarnations of the Super FX chip include Doom on the SNES and Yoshi's Island. A number of games began development on using the Super FX chip and were then moved to the Nintendo 64, most notably, Starfox 2, which was nearly finished before it was scrapped with some of the ideas being transferred to Starfox 64. The Super FX chip was also nearly the host of what went on to become Super Mario 64. While the development was switched to the N64 early on, the idea is tantalizing enough as it is.

  1. Rareware
Rare ltd., formerly known as Ultimate Play the Game and Rareware has developed and published some of the best games of the 1990's. Killer Instinct, Perfect Dark, Goldeneye 007, Donkey Kong Country, Banjo Kazooie, and Battletoads are all the from the minds of Rare, and if those games don't convince you of Rare's importance, I just don't know what to say. Though Rare may not have have done much in recent years, they were the kings of the Nintendo 64, and for that, they will never be forgotten.




  1. Grand Theft Auto
DMA Design was a little Scottish developer until they released Lemmings in 1990, and while it was a big success at the time, Lemmings hasn't had the same amount of legacy as the game they released just a few years later: Grand Theft Auto. A top down shooter/RPG for DOS, PC, and Playstation that evolved into one of the biggest franchises of all time. Now known as Rockstar North, DMA (which stood for Doesn't Mean Anything) has gone on to develop the Manhunt games, every iteration of the Grand Theft Auto series, and Red Dead Redemption. Alternately brilliant and tasteless, Rockstar North continues to wow as one of the foremost developers
from the British Isles.

  1. First-Person Shooters
What's this? Surely first-person shooters were the doing of Id Software, right? Wrong. While Id was behind the most famous of the early first-person-shooters, Wolfenstien 3D, Doom, etc., It was UK developer Core design that brought us one of the first games of that genre. Corporation is a game that predates the release of Id's shooters, and while it's hard to pin down exactly which game is the first in this billion-dollar style, Corporation is really the first to feature a recognizable first-person shooter gameplay experience. Without the efforts of Core design (which also developed the Tomb Raider series), the video game industry would certainly be very different today.


And that really goes for all games and all developers. The greatest of artists are the best of thieves, and as with other areas of art, each new game stands on the shoulders of the games that have come before it. As Americans, we might be apt to overlook the achievements of European game companies in favor of a focus on US and Japanese games. These are just a few of the thank you's we owe to other countries, if we weren't already too busy playing their games.
--Tom

Monday, 20 December 2010

The Best Multiplayer This Year - Part 1



So, what have you played the most this year? It's unlikely that you trawled through Final Fantasy XIII and a large plethora of J-RPG's so i'm gonna go out on a limb and say multiplayer. Going mano a mano against real people, just usually with guns.

There has been so many good multiplayer titles this year, but lets start from the top. Unfortunately i can only include games I've either played or heard a lot about, so some obscure titles possibly won't make it to the list.

January

MAG (Massive Action Game)



This is a game that really play's up to it's name. Intense 250 player online matches that seem like warzones, objective based missions that break people into teams inducing tactical play and... Well, 250 players, need i say more? I mean that's amazing. The only problem is, released back in January, you could have a tough time finding a 250 player game now with all the other quality titles that have come out this year.



February

Bioshock 2


To many this may just seem to be a tacked on multiplayer to enhance the overall experience. But the Bioshock multiplayer managed to bring a lot to the table, and all in a typically Bioshock like manner. Plasmids were included to help turn the tide of battle, Big daddy suits were available first come first served, and a sprawling narrative opened up of your character within the uprising before the original Bioshock as you played. Now that's just classy. Hopefully there's still players about so you can still experience the magic. Sorry, the adam *giggle and gafore*


March

Battlefield: Bad Company 2



I can't explain this multiplayer to you without the phrase "Holy Shit!" The aim of the game? Destroy the enemy teams pot's o' gold. How? By any means necessary, in this game, you'll get things done. Any structure is destructible, so an enemy in a tank is a real situation, you can't sit tight and hold for the best, oh no, you have to take that thing out before your base crumbles! I've never found a more intense multiplayer experience than the Bad Company series. The frostbite engine really does itself justice with the demolishing mechanics, this is FPS multiplayer at it's finest. Oh, did i also mention the class system is awesome, and the focus on team play really helps to get people tactical? It's just brilliant.


Fat Princess: Fistful of cake!


This game was brilliant on the Play Station Network last year, but the updated and refined PSP release just takes the cake... No pun intended? Please! The multiplayer is completely different in Fat Princess, although it can be summed up to a game of capture the flag, it's much much more! The enemy have your princess, and you have theirs. You both want your princess back, unfortunately for the kingdoms, the negotiator is out that day, so it's all out war on the other kingdom to get your princess back until he get's back! How do you stop the other team getting their princess back? By feeding her cake of course! The more you feed her, the fatter she gets, the fatter she gets, the harder she is to carry... It's a fantastic idea that includes resource collecting, classes and most importantly a heavy focus on teamwork! There is also the psn original Fat Princess which is by no means worse, pick up an entry to this series, you won't regret it.


Perfect Dark

Well what can you say? It's Perfect Dark! The N64 classic that highlighted the N64 as a multiplayer platform along with another certain title by the same company. This game defined console shooters, and deserves recognition for this, although the rezed up single player isn't as good as I remember, the multiplayer is still some of the best around. Hell, it's only 800 Microsoft-Points, why not grab it now?


April

Splinter Cell: Conviction



Two players max, sure. But you can't fault it. Conviction's multiplayer is solid, and not only contains a rich co-op experience that has a fantastic twist at the end, but also a plethora of modes to play with. One has you trying to take out the other player as stealthily as possible whilst guards patrol the map ready to shoot and kill whoever they may see. Another see's the player's working together to survive, yes, a horde mode, but still. The Splinter Cell formula gives these the spice of life, and since you only need a friend, there's no excuse not to try this one out!

Keep an eye out for part 2! (May-August)

-Serde

Image credit: 1up.com, Pocket-lint.com, Gamernode.com, modtv1337.com, bitmob.com, videogamesblogger, incgamers.com