Thursday 13 January 2011

Megaman Zero Collection- Reviewed by the new guy


Game: Megaman Zero- Megaman Zero 4
System: Nintendo DS
Release Date: June 8th, 2010 (USA)

X (From Megaman X) has halted the elf wars for over a century. Ceil, a scientist, running from Neo Arcadian forces stumbles upon century-old legendary reploid, Zero. When all seems lost, Zero is revived. And thus, the legendary reploids new story, unfolded.
-Megaman Zero-

Zero...? Is that my name...?

Megaman Zero was released for the Gameboy Advanced back in 2002, and no doubt when it came out it did not disappoint. Zero was shown in the Megaman X series as an enigmatic saber-wielding reploid, as the series progressed, so did his history. But dear reader, we shall talk about the Megaman X series another time. Zero returns after about a century-long rest in a sleek red black and white body, and the traditional buster (Well, its not exactly the same) and his iconic Z-saber (of course, with a new design) along with two new weapons, the Shield boomerang and Triple rod. Zero also has the ability to dash, which is pretty significant if you want to keep your grades up. Yes, there is a grading system, your probably thinking "school much?" and at first, the grading system doesnt really do much besides make the bosses harder until Zero 2, where it serves a more prominent role. Some things that should be noted are the cyber elves and the upgradeable weapons. The buster, z-saber, triple rod, and shield boomerang have stars next to them on the menu. These stars are the basic level of the weapon, so as you progress through the game, everytime you use your weapon a certain number of times it levels up to something like being able to charge the weapon for a more powerful attack, or adding more combo moves to it, or something of the likes. The cyber elves are very useful, but use of them penalizes Zero's grade. There are cyber elves that add to your vitality (hp), let you climb ladders faster, and even erase small enemies during a mission. You might be spending much of your time collecting cyber-elves and feeding them with E-crystals than doing the actual levels.
The bosses add to Zero's "legendary" status, named after mythical and legendary creatures such as "Anubis necromancess III" or "Maha Ganeshariff" and can be quite difficult to beat if your not prepared or just starting the series. Some things I personally like about the series is the detail in the sprites and the music, The detail is very prominent, and unlike other Megaman games, are a bit more "realistic" in a sense.
My thoughts:
Megaman Zero is a must-play, it has everything you could want. It has an amazing atmosphere with amazing and fluid music and art, gameplay can be suited for just about any gamer, easy or hard, fast or slow. It does however, stay a little over above easy, which might make it difficult for many, but for those who can beat it, has replay value. This game is sure to stick with you for a very long time.
My score: 9/10
-Megaman Zero 2-

Lets go...

Zero returns and with a lot to offer. Zero starts off running (well, limping) away from what looks to be a struggle with Neo Arcadia, but it turns out there were still Neo Arcadians, in which Zero removes his cloak, beginning the game. The first thing you might notice is, Zero seems to be injured, and the subscreen seems to be damaged, and an endless onslaught of Pantheons (pretty much the basic enemy) keep coming in from the left. You start off with the buster and Z-saber, and as you progress through the first stage, Zero collapses and is taken to the resistance by Harpuia, one of his enemies from the first game. Once Zero recovers, you are given a new sub-screen, able to get a new weapon, and also some new additions to the game. The EX skills and different forms. The gameplay is much like the original Megaman Zero, however, with the addition to the new weapon, chainrod, you can now swing across spike pits, drag items closer to you, and pull things. The forms allow you to have special privileges such as "better drop rate of health" or "do a rolling slash" or "higher attack" or any of that such. The EX skills give Zero some new fancy moves to play around with also. These EX skills are obtained by keeping your grade at "A" or above, however. The story goes in-depth of the elf-wars and the Dark Elf a little, which turns into one of the main focus of the Zero series. Like the original, there is a fine amount of detail and the music adds to it. The gameplay, although mainly unaltered, remains fluid. Zero 2 is an amazing sequal, and is definitely a must-have.
My score: 10/10

-Megaman Zero 3-

Its just me... I am... Zero.

Zero 3 is a bit different from the previous Zero games, not just weapon-wise, but cyber-elf, story, the addition of side-games, and Zero himself-wise. The game starts with Zero, Ceil, and some resistance members going on a mission to find the Dark Elf, to stumble upon an odd object from space it appears. Zero goes inside and stumbles upon Omega, and the introduction to pretty much the new main villain, Weil. Zero 3 offers a new Cyber-elf system, new EX skills, and a new weapon, the Recoil Rod, which can be used to bounce around on like a pogo stick or push things. But one of the newest features are the chips you can use to customize Zero. There are feet chips, body chips, and head chips that do many different functions. The head chips are mostly support for Zero, such as auto-charge, or heal while standing still. The Body chips are moreover for his weapons, such as electric body type or flame body type, though there is also one which ignores crumbling ground. And then the foot chips offer zero back-up support, such as double-jump, hopping on water, walking on spikes, etc... The cyber elves also have a new system, with satellite cyber elves and fusion cyber elves. Satellite cyber elves dont die, while fusion ones do. After you have beaten Zero 3, there are even Minigames available to play. The series again has excellent graphics and music, and very nice gameplay. There isnt much I can say on this one, but Zero 3 shines a bit more than the other Zero games, it is like a breath of fresh air. Very dynamic and fluid gameplay, much like the previous games, yet very different at the same time.
My score: 10/10

-Megaman Zero 4-

I never cared about justice, and I don't recall calling myself a hero... I have always fought only for the people that I believe in.

Zero 4 starts off with a caravan of humans. Yes, you heard me right, humans. Fleeing from Neo Arcadia, only for Neo Arcadians to attack. Zero comes in and thus, the last game of the series begins. Zero 4 is a lot different, well, thats an understatement. I mean A LOT different from the previous Zero games. Zero retains his Buster and Z-saber, as usual, but now has the Z-knuckles. The Z-knuckles allow Zero to steal an enemies weapon, pull out stuff, etc... And enemies now drop "parts" which can be used to create head chips, body chips, and feet chips. There is also a weather system, which allows Zero to change the weather which can affect the stage drastically. Another difference is the boss selection, instead of four at a time, you can fight any of the 8 bosses available. They do drop EX skills too as long as you play the stage with the weather in favor of the boss, and the EX skills also changed for this game (Unfortunately, no Z-knuckles EX skill). Zero 4 also has an easy option, which drastically makes the game a lot easier than the previous titles. The game still retains amazing detail and music, and great storyline and gameplay. Zero 4 is a good ending to the series, but if it was me, I would have wished for a Zero 5 rather than Megaman ZX
My score: 8.5/10

Extras to Zero collection:
Zero collection has a lot to offer, an easy scenario where the player is able to play all 4 games in order, and it is very beginner friendly, collectable "cards" and mod-chips which can be used to change Zero 3 up a bit (adding cats in the resistance base and such) The Megaman Zero collection is like an epic peanut butter and jelly sandwich, only better. If your looking for a game that you want to last a long time, I recommend getting the Zero collection, it's well worth it.
My score: 10/10

-Kenji

No comments:

Post a Comment