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--Tom
Image courtesy of ZFGoku SSJ1
So as you can imagine, the Dreamcast collection is a dream (pun intended) for me, so many great titles on one disc would be brilliant, it would restore my faith in Sega as more than a publisher of great games, but a creator too...

Lets go...
I never cared about justice, and I don't recall calling myself a hero... I have always fought only for the people that I believe in.
The graphics in Mirror's Edge i think to this day are superb. Each character you come into contact with in first person looks amazing, their face rendered with time and care. This really shows off the lighting engine which works wonders in this game too. The environment of this city Faith explore's is just so sleek. All the buildings will be white and possibly have one other colour to accentuate themselves, this gives each level a colour scheme, somehow also making an urban scene quite beautiful to look at. Another important thing to mention within the graphics is that there is a setting called "runner vision" which will be on by default that makes anything Faith can clamber up, or any door's she can smash through red to give the player some direction.




First off it looks like an old version of that kids painting thing that was on the old Macintosh, and that's very close to it. at first any ways. You see Mario paint is the kind of game that if your really talented it's amazing what you can do. but if your not well....
the painting is nothing to special at first, stranded brushes, shape and filler tools, letters, some Mario themed stamps, stuff you would expe
ct but under that it has to interesting things to it. The first is the stamp maker, its basicly a mini spriteing thing. I remember as a little kid trying to make desktop icons, looking back that was a bit strange. The other is the animation maker, its amazing but i never got the hang of it
the other end of the gameplay and the most popular is the music composer, now this is hard one to explain. Its like a bit of sheet music on screen and the stamps are instruments and when you but them on the sheet music its a note... ok, maybe you should just see for yourself because its just to had to tell you how it works.
Now your going “ok this is all well and good but you gotta use the snes controller for this?” no it has a mouse,and a training game, where you swat flys, its actually pretty fun. The strategy guide for the game is also one of the best ever written just needed a place to put that.
Now this game has one big problem to it there is no way to share or save your creations. But with the release of Mario paint composer for the pc only the painting part has this problem. (unless your using an emulator not that I'm saying you should ;) overall this game is fun as hell,it kept me occupied for hours and made the "research" for this way to long. If your the creative type check it out.
It may seem hard to believe, but there was a time when rendering in full 3D was a amazing thing. Yes, back in the stone age, in the year 1983, Ant Attack for the ZX Spectrum computer was the very first game to feature a fully rendered 3D game in an isometric perspective. While that might not seem like a big deal, if you think of the games that have followed in Ant Attack's footsteps, the game's import starts to come into perspective. Everything from Age of Empires to Diablo owes a debt of gratitude to Sandy White, the programmer behind this gem. It may not have lined his pockets, but Ant Attack certainly cemented his place in video game history.